Apologies in advance for the book.
I don't think that's a bad thing at all. A more accurate statement is that's not how I play games anymore.
I stopped playing Jamestown (which is a really cool little space shoot'em up) because in order to beat the game, it was forcing me to play on the harder difficulties to unlock the later levels. I have zero interest in memorizing patterns and super precise timing and movement in order to make the story progress further.
Fighting games are on a totally different level and are completely skill driven. I got under the delusion that I was going to buy SSFIV and have a good time with it. I quickly realized that was not the case, because there are lots of people in the world that have fifteen years more of Street Fighter experience than I do that will gladly destroy me at the drop of a hat. You're also right that I can only make it about five fights into the arcade mode on normal before I hit a brick wall. So I don't play that anymore.
There was a time that I could do that. I used to be able to destroy a majority of people in Soul Calibur and Tekken. I was reasonably proficient at FPS during the MoHAA and early CoD era. Also played a lot of CoD4, but was only good at it because those old skills kicked in. Don't even get me started on Smash Melee.
But I don't have the time or desire to completely master the game's inner workings anymore. Should that lock me out of story content in a story driven game? Arkham Asylum had a good difficulty curve for the combat. You know why? The hardest fights were the second to last one and the optional one directly before that. Both of those fights made me have to go back to the drawing board a bit and rethink strategy. The rest of the game let you get by without too much stress.
Now for Arkham city, we've taken those fights, combined them and put them smack in the middle of the game. Only with more gameplay mechanics to master and more dudes to have to deal with. Also, you can't see what else happens with the story until you win this fight. No big deal you say. But once again, that's not how I play games anymore.
I generally stay far away from games that take longer than twenty hours to complete. Simply put, I get burned out on a game well before that mark. I think I've put at least that much that much time in AC, so what happened is this fight put me over the edge, and I just decided I was done with it.
So in conclusion, it's not a bad to make you learn and master mechanics. That's just not how I play games anymore.
Again, sorry for the book. This is good for me because I'm starting to get why I like the stuff I do nowadays.