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Old 08-18-2011, 11:31 AM   #16
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I place that just as it is in the header section or in my php script?

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Old 08-18-2011, 11:46 AM   #17
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Not sure what you're asking.
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Old 08-18-2011, 11:47 AM   #18
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Thanks a ton Bob,

Also,

I'm trying to create an online multi-player board game, but I don't know where to start. What language to use / learn, etc. Any advice. It would be played in real-time using a lobby where players can join games with other players.

Elements are:

1. Turn Based
2
3. Roll Dice
4. Move your pawn on a non-linear board the number of the dice roll (multiple paths, not just a circle)

Any advice on where I should start?
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Old 08-18-2011, 12:30 PM   #19
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Step 0: Recognize that this is a huge project. Hundreds of hours of work easily.

With that in mind, I think step 1 is to think of smaller projects that will teach you what you need to know in order to build this. Perhaps a single-player, desktop, text-based game for starters.

As for language, for the back-end, I would use either Python or Ruby. Pick whichever you think has a cooler name and stick with it. It really doesn't matter. Just pick one and stick with it so you can really learn it in depth.

For the front-end, you basically have three options:

- Java applets. You may have seen them. Yahoo used them for a while, maybe they still do. I think Java is a miserable language, but your feelings may differ. Either way, Java applets are dying out.

- Flash. Lots of people hate Flash, but it works very well. Facebook games are all flash.

- HTML5 and Javascript. This would be the bleeding-edge choice. HTML5 is still beta-ish. Nevertheless, this is probably the wave of the future. This also has the advantage of not requiring any special software like Flash does.

Once you've decided, get to work on your mini project and make it work. Then start working on the pieces of your main project.
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Some things are easy, when other times they are hard
But that doesn’t mean what’s hard isn’t what’s meant to be
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Old 09-28-2011, 07:33 AM   #20
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I have failed.

I feel like I have the pieces to put my project together, however; I don't have the know-how for constructing and making the pieces functional.
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Old 09-28-2011, 07:40 AM   #21
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I'm still here to help. Want me to take a look at anything?
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Some things are easy, when other times they are hard
But that doesn’t mean what’s hard isn’t what’s meant to be
- Al Lewis
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