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Old 04-13-2010, 04:30 PM   #16
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Joined: Jul 2004
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Hmm... I've been getting some very strange behavior on some of the Windows machines I've tried 0.2 on. Also, performance should get better next go around as I clear up some OpenGL oddities.

If anyone else notices anything else amiss, let me know.


Here's the to-dolist for a new minor version in the next week or two:
Fix rock behavior
Redo some OpenGL
More code cleanup from SDL->SFML switch
Tweak/re-write spawning system and level changes

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