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Old 01-10-2010, 02:10 AM   #31
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Well, there's the constant camera angle switching, there's the inexplicable inability to do combo takedowns at certain points (usually in Shock and Awe when they'd be extremely helpful), and there's the countless times I've struck someone in slow motion while his buddy comes up and strikes me while I'm unable to counter.
The main thing is that I can't get the giant 100% achievement until I beat all the challenges. It's not fair at all.

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When you call anything with harsh vocals "screamo", it makes as much sense as calling anything with distorted guitar "heavy metal".

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Old 01-10-2010, 09:17 AM   #32
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Well, there's the constant camera angle switching, there's the inexplicable inability to do combo takedowns at certain points (usually in Shock and Awe when they'd be extremely helpful), and there's the countless times I've struck someone in slow motion while his buddy comes up and strikes me while I'm unable to counter.
Sorry to hear it, man. I can't say I've run into any of those problems. The last one is especially strange. The only time the game should go into that cinematic slo-mo is when you land the knockout blow on the last standing baddie. Meaning there shouldn't be anyone else around to harm you. And I don't recall the camera being that bad. Though it is in motion a lot as it tries to stay behind Batman.

I don't doubt that you'll beat the challenges. Just takes some perseverance.
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Old 01-11-2010, 02:31 AM   #33
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No it goes into slow-mo quickly while I'm hitting somebody, and then someone strikes me. There's usually plenty of people left.

I'm doing it on hard now, and boy is the fighting difficult at times. Now all I do is strike, evade, strike, evade until there's room to not worry about getting hit.
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When you call anything with harsh vocals "screamo", it makes as much sense as calling anything with distorted guitar "heavy metal".

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Old 01-11-2010, 10:24 AM   #34
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No it goes into slow-mo quickly while I'm hitting somebody, and then someone strikes me. There's usually plenty of people left.
I'm with SlapJ I'm not sure what you're talking about it. My game only does slow-mo after beating the last guy.

Is it different from the cinematic slow-mo?
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Old 01-11-2010, 09:53 PM   #35
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It definitely goes into slow-mo very temporarily while I'm fighting guys in the normal view.
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conceived in fire 1. An album by Living Sacrifice 2. A reference to passion 3. Name of whatever band I [wanted to] form.
When you call anything with harsh vocals "screamo", it makes as much sense as calling anything with distorted guitar "heavy metal".

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Old 01-11-2010, 10:05 PM   #36
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It definitely goes into slow-mo very temporarily while I'm fighting guys in the normal view.
After going back and looking I think I know what you're referring to (see 1:12 on this clip). I don't see how that interferes though. When you're in the middle of an animation you're vulnerable unless it's something like an instant takedown.
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Old 02-13-2010, 01:37 PM   #37
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It took FOREVER but I now have 22 of the 24 combat medals. The two things I run into now are pushing the control stick just a few degrees in the wrong direction while pressing X - ruining my combo - and evading/jumping over a thug with a knife and attacking him just a half-second too late to actually strike and NOT ruin my combo.

I kept going for the Perfect Knight bonus for a while until I realized there are so many guys on the 3rd and 4th rounds (of the extreme challenges, at least) that using a constant combination of strike, evade/counter, combo takedown/throw and stun (when necessary) usually gets you plenty of points. Shock and Awe Extreme was difficult because I wasn't sure if using the combo takedown was saving or using up time.
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conceived in fire 1. An album by Living Sacrifice 2. A reference to passion 3. Name of whatever band I [wanted to] form.
When you call anything with harsh vocals "screamo", it makes as much sense as calling anything with distorted guitar "heavy metal".

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