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Originally Posted by Adam Does anyone here have any general tips such as, are there some Perks just not worth investing in at all? Thanks. |
Well, I recommend anything that benefits Speech. It's an easy way out of some thorny situations.
Of course,
Fallout 3 and
The Elder Scrolls IV: Oblivion are the two games I've really played in the past three years (along with
Dead Rising). In immersive RPG's like these, I tend to stick to my real-life moral code. The friend who introduced me to both games tends to play villainous characters (apparently getting out his pent-up rage at the real-life world?). I tend to play ethically consistent peacemakers. I know, boring. I haven't played the assassin or thieves missions on
Oblivion, because my character just isn't one to do those things (I also wouldn't have fun killing innocents).
Still, I recommend Speech-related choices because they get you out of dangerous situations and open up new options. I also chose
Lady Killer because of the extra speech options with female characters. However, I wouldn't really recommend this perk to a male character who is combat-based. Besides allowing you to butter up some characters in conversation, it increases your hits against female opponents - of which there are relatively few save for some Raiders.
If you're playing a girl, however,
Black Widow opens up conversation options with men AND increases damage on male characters (and there are maaaaaany of them running around).
I also recommend Science-based and Medicine-based skills. Being able to crack computers, understand technology, diagnose characters makes gameplay easier.
You should also definitely and consistently pick skills related to your preferred means of fighting. I don't like melee combat, so I avoid those perks. However, I have increased critical hits and proficiency with small guns, energy weapons, etc.
If you want caps, the perks
Lawbringer and
Contract Killer are good to pick when you get to the right level. This is a perk that benefits good players more, in my opinion.
If you the
Lawbringer perk, evil characters have fingers in their inventory that you can present to a group called the Regulators and receive caps. Since you face evil characters all of the time (the game counts Raiders, Talon Mercs, Enclave soldiers, a number of quest-related NPC's, and even the Outcasts, I believe, as "evil"), you can rack up cash quickly (and fingers are weightless).
With
Contract Killer, you can give ears from good characters to Daniel Littlehorn. The problem? There aren't as many good characters to easily kill. Sure, random Wastelanders, but if you attack caravan guards or merchants, or people in cities, other characters turn hostile or bartering options are limited.
Fallout 3, in my opinion, makes it more beneficial to play a good character - a little unbalanced, to be honest.
Perks I'd greatly recommend include:
Fortune Finder or
Scrounger. The first increases the odds of finding caps in random containers and the amount you find, while the latter increases the odds of finding ammo. Ammo is weightless and easily sold, so the latter is sort of like finding both.
Mysterious Stranger. I love this perk. A trenchcoated, pistol-packing fellow shows us in VATS at random times to finish up those who you don't manage to kill. He's saved my butt countless times, and will even appear in computer simulation quests. He only kills one person, usually. Sometimes foes around him will turn to shoot at him. Sometimes, if you're lucky, he turns on them as well in self-defense. Regardless, this distracts them, so when VATS mode ends you can react (especially because you'll be drained of AP usually).
Strong Back. This allows you to carry a lot of stuff. Coupled with a follower or two that can carry a good amount, and you can clean out an area.
Grim Reaper's Sprint. Get this. When you kill something in VATS, all of your AP is returned. Coupled with perks that increase your accuracy and damage, this can create situations where three or four Enclave soldiers are no problem. You kill one, then can reenter VATS and pummel another. And so forth.
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Also, do any of you remember that one Fallout game they released for the first Xbox? LAFF.
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Tactics or Brotherhood of Steel or something? I didn't play them, but reading about them, they seem like a weird direction for the Fallout games to have gone.