Quote:
Originally Posted by JayCarrfan I'm telling you man, make the card that let's you blow up the moon for twenty credits. The game can turn REALLY quickly on that one. |
My friend suggested a blow up the moon card. I told him it would be very unfair to any player that holes up on the moon. Thats mainly because my strategy involves holing up on the moon.
Another friend suggested a card that not only blows up everything on the moon, but the moon crashes into the earth and renders one of the continents annihilated, as well (determined by a d6 roll), not to mention all of the ocean colonies that have direct borders with that continent get hit by a massive tidal wave and are knocked out. All of these territories are treated as devastated lands until the end of the game.
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